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The architecture of a previous period fostered a certain behavior, in the form of pseudonymity, just as the current social web fosters publicity.But the differences can still be seen today, as Lanier explains: Participants in Second Life (a virtual online world) are generally not quite as mean to one another as are people posting comments to Slashdot (a popular technology news site) or engaging in edit wars on Wikipedia, even though all allow pseudonyms. This name soon had a history, it represented me as an individual, and it sometimes said more with one word or phrase about my likes and dislikes than any profile could.Using auto-response, the bots are subject to well-defined algorithms, rules of sociality and expected reactions, even when no one is there.Where have all the humans migrated in the wake of this virus? This is the result of a pathetic strategy; if it is only they and the bots, then the sole female is uncontested. Chat, but others like Chat Avenue, whose adult (i.e., sex) room refreshes at such a rapid pace that conversation is made impossible.These later social web platforms have taken the place of self-made homepages devoted to the individual.No longer content to be members of specialized forums and bulletin boards, users opted instead for global citizenship featuring profile environments –the WWW’s version of a passport, or ID.
Users created and maintained identities with meaningful usernames and chat handles, or pseudonyms.In reaction to the over-publicity of the self (which one could argue is in itself violent and pornographic in its own self-serving way) as conditioned by the social web, users have flocked to the other extreme of pure anonymity, preferring to live under the more anarchic conditions facilitated by 4chan for the sake of maintaining a level of power and control over their own privacy and identity.For these users 4chan is empowerment; 4chan is honest.(which in the 2010s seemingly makes no business sense) continue to search for human users to visit their dead. This is the result of the chatroom’s success –a bot-pocalypse, whereby individual humans have been extinguished from a social environment after its popularity.Bots, spam, scams follow success, and over-population in the past has led to a flight from the chaotic environment, to other social spaces, a result similar to what Virginia Heffernan describes as “suburbia” with respect to regulated app culture, but which could easily be applied to the flight from pre-web 2.0 social spaces to the structure of Facebook (or, more recently, from Myspace to Facebook). The bots are all that’s left as proof of a social space’s former glory; picking apart what’s left of the chat carrion.